Unreal Lust Theory v0.3.7.0.1

Once again, let's start by deleting UnrealLustTheory_PCD3D_SM6.upipelinecache from:
C:\Users\YOUR NAME\AppData\Local\UnrealLustTheory\Saved

After that, create a new folder with the same name: UnrealLustTheory_PCD3D_SM6.upipelinecache—this will prevent it from being recreated. The driver manufacturer still hasn’t fixed this issue, but we’ve reached out to them and will make sure it gets resolved in the future.

If you want to see what’s changed in update v0.3.7.0.1, check the end of this post.


Now, hi guys, and thank you so much for your feedback! We've taken many of your suggestions and started implementing them into the world of Unreal Lust Theory. For today’s update, we don’t have much new content, but we do have a lot to talk about.

First, we updated the promo images, and we hope you like them. After all this time, we finally figured out how to get 4K renders in UE5, so what you see now is something made directly in Unreal Engine—and the results are amazing.

What have we been working on this month?

A lot! I’m really proud of this team, and we want you to know that we’re giving everything we have to make Story Mode great.

First, we’ve separated Story Mode from Sandbox Mode. Story Mode will remain locked for now because we don’t want negative reviews from people clicking on it and finding an empty house or map. We’ll slowly start sharing in-game renders so you can see our progress.

We’ve also added nine different times of day:
Morning 1-2, Noon, Afternoon 1-2, Evening 1-2, Night 1-2.
Why? More content, more options, more Story time. 😃 That part is now complete and ready for testing.

What’s next?

The testing phase starts next week.
We’ll be testing dialogue animations, body and facial animations, NPC spawning, schedules, cinematics, and much more. This month, we focused on writing the necessary C++ code and setting up the UE5 systems needed for this phase.

We’ve also separated hairstyles for each girl, allowing for more variety and customization. This system is working, but you’ll hear more about it later this year.

Nicole and Zoe have now been imported into the project. There are still some fixes to be made, but once our guy finishes his work and we wrap up testing, you’ll get to try them out too.

Open World Progress

The open-world map is coming along really well. We used the original map for inspiration, and it’s improving every day. Right now, it’s still in the blockout phase—meaning we’re building everything with grey and white blocks to finalize the layout before replacing them with actual assets. The goal is to make the world big enough to feel immersive but not empty or boring. If you want to see renders of it, we can share them next month.

Final Notes

A lot of planning and discussions went into this month, but we’ve now figured out almost everything we need. That means development should be faster and smoother moving forward.

Our main focus now is getting Day 1 of Story Mode ready, so expect fewer updates than before. We hope you understand—we’re doing this to prioritize the most important content.

Your ideas have been incredibly helpful. Thank you for being here since Day 1 and helping us shape this game. Let’s make Unreal Lust Theory one of the best out there!


What’s new/changed in this update?

  1. Christmas event removed, but you can still activate it by changing your PC date and time and starting a new game

  2. Keybindings added for the drone in special scenes (as requested)

  3. Two new Sophie animations + a special outdoor and indoor animation

  4. Removed Sophie’s present, placed her on the couch, and updated her clothing

  5. Fixed some reported bugs (except the camera issue in special scenes)

  6. Missing translations fixed

As mentioned earlier, there isn’t a lot of new content in this update, but a lot has been done behind the scenes that will be available in future updates. Our focus is now on Story Mode and preparing everything for it—you’re going to love what’s coming.

There are probably more things we worked on that I forgot to mention—like MC stats, collectibles, narrative elements, etc. Hope you don’t mind if I explain more in the coming months.


P.S. The team is really giving their best. Negative reviews don’t help development—they hurt it. If you have any issues with the game, please contact .seenko on Discord or Inceton Games on other platforms. We’ll try to help you ASAP. .seenko is sometimes online 24/7, so messaging him is the best option.

We’re still in Early Access—let’s change that and bring you something truly special!

With love from our team,
Cheers!

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